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Syndicate Rules Season VII 2011-2012

Syndicate Rules House Rules Tournament Rules Disclaimer

Syndicate Rules:

  • Schedule:  We will run a 20 tournament schedule and will take your top 14 finishes to determine your total points for the series. 
  • Point Levels: Points are determined by the number of entries and can be found on the structure page.
  • Prizes:  Our prize structure will be determined by the funds available and the events offered by the WSOP.
  • Grand Prize 1:  The Grand Prize will be a $10,000 buy-in to the 2012 WSOP Main Event.  This package will include expenses of $600 if the player does not cash and $1,000 if the player does cash.  If the player reaches the top 5% then he/she receives a total of $1,500; if the player reaches the top 2% then he/she receives $2,000 total.
  • Grand Prize 2:  If The Syndicate has sufficient funds (approximately $31,000) available then a 2nd Grand Prize package will be awarded.  The expense allowance will be the same as Grand Prize 1.  If a second Grand Prize is awarded then there will be no 2nd place and the next award will be for 3rd.
  • 2nd Place Finisher: Depending upon available funds, 2nd place will receive either a $5,000 (+$500), $2,500 (+$350) or $1,500 (+$300) buy-in to a 2012 WSOP event.
  • 3rd Place Finisher: will receive either a $2,500 (+$350) or $1,500 (+$300) buy-in.
  • 4th Place Finisher:  will receive either a $2,500 (+$350) or $1,500 (+$300) buy-in.
  • Winners Options: If any winner cannot play in the designated event he/she can play in a lower buy-in event and receive an extra $200 for expenses.  The remaining funds will go back into the Syndicate prize pool.  Any winner may also "buy up" into a higher value event at their own cost.  The Syndicate share remains 50%.
  • Prize Package Notes:  All prize packages are good-faith estimates based reasonable projections, available funds and the tournament buy-ins offered by the WSOP.  The Syndicate will publish updates when necessary.
  • Ties:  In the event of a tie for any prize a heads-up match will be played to determine the winner.  This will be a best two out of three match with $5000 chip starting stacks and 20 minute blinds (starting at 25/50 with no antes).
  • Playoff Prize Pool:  The money remaining after the guaranteed prize winners are determined and basic Syndicate expenses are covered will go toward the prize pool for our playoff tournament.  This prize pool, which will include 1/2 of the $100 entry fee for the playoff, will be divided to create as many $1,500 and $1,000 packages as possible (the buy-in plus $250 in expenses).  At a minimum, the 1st place and 2nd place prizes in the playoff will be $1,500 packages.  This determination will be made depending upon the funds available and will be announced at the end of the regular season prior to the playoffs.
  • Formats:  This year we will run a mix of tournaments.  We will have four types of freeze-out events:  Deep Stack with 10,000 chip starting stack (full table); Deep Stack 10,000 chip starting stack short-handed (6 per table with a 5 table max); Short Stack with 4,500 chip starting stack (35 minute levels) and four "Majors" with starting stacks of 15,000.  See below for more information on the Majors.  All regular season freeze-out events will have a $100 buy-in.  We will also be playing four re-buy/add-on tournaments with a $50/$25/$25 structure.
  • Tournament Payouts/Escrow:  At each tournament 50% of that event’s prize pool will be awarded to the top finishers.  The number of places paid is determined by the total number of players entered.  The other 50% will be saved to pay for all the WSOP Prize Packages and to fund the playoff tournament.
  • Majors:  Events 5, 10, 15 and 20 will be “major” deep stack tournaments.  These Majors will each have a 15,000 chip starting stack.  All majors will have 30 minute blind levels.  In addition to the normal cash payouts the top finishers will also receive bonus playoff chips that will be added to their starting stacks at the Playoff Tournament if they qualify for that event.  These bonus chips will be awarded like this: 1st- 2,000 chips; 2nd- 1,500 chips; 3rd- 1,000 chips; 4th- 750 chips; 5th- 500 chips.
  • Participation Points & Chips:  For every tournament entered you will receive 5 points towards your season total. Additionally, for every tournament entered you will receive 50 bonus playoff chips that will be added to your starting stack at the Playoff Tournament should you qualify for that event.
  • Playoff Tournament:  There will be a final playoff tournament for the players ranked in the top 20 overall that did not earn a guaranteed seat.  Players must also have played in at least 5 events during the season. The next five players that did not make the playoff, and also played in at least 5 events, will be alternates and will be eligible to play if one of the top 20 players can’t participate.  They will be invited in the order of their finish.  Should there be a tie for the last playoff spot then all tied players will advance.  Should a playoff qualifier choose not to play and there is a tie for the 1st alternate spot, then both alternates shall advance.
  • Playoff Tournament Format: The Playoff tournament will feature a $15,000 chip starting stack and 30 minute blinds.  Players will also be awarded 300 chips per place depending on their overall finish during the regular season. For example: if you are the bottom seed then you will get a starting stack of $15,000; the next would receive $15,300; and so on in increments of $300. Additionally, any bonus chips earned during the "majors" or for each event entered will be added to your stack if you qualify for this tournament.
  • Playoff Tournament Buy-in:  will be $100.  50% of the buy-in funds will be awarded in cash to the top three players in this tournament and the balance will go into the overall Syndicate prize fund.  All playoff contestants will receive one additional share in the Syndicate.
  • Playoff Prizes:  The number of WSOP playoff packages awarded will depend on the funds available in The Syndicate and the events offered by the WSOP.  It is projected that there will be from 4 to 6 playoff packages awarded at the Playoff Tournament.
  • Syndicate Shares/WSOP Winners:  For every tournament entered each player will receive one share of the Syndicate.  If a Syndicate winner cashes at a  WSOP event then he/she will take 50% of their post-tip winnings (tips not to exceed 3%).  The remaining 50% of winnings will be paid to The Syndicate within one week of the event.  The Syndicate will then distribute this sum back to The Syndicate players per the value of their vested shares. For example:  if there are 400 total entries for the season and a player enters in 20 events then he would receive 20/400's or 5% of the prize money.  The winner will also keep his/her vested share.
  • Location: The location will be provided on the Evite for each tournament.  Dinner and water will be provided -- players should bring their own snacks and other beverages are BYOB.  Any changes in venue location will be announced as needed.
  • Rake/Fee:  The Syndicate does not charge a fee (or a rake) to play in its tournaments.  The Syndicate makes no profit and all proceeds go into the prize pool for the group’s winners.  The Syndicate is managed by its members.  Each player is asked to bring $5 per event to help pay for the food & water and to pay for related expenses (cards, chips, tables, chairs, supplies etc.)
  • Starting Time & Seating:  All starting times are noted on the schedule.  Every attempt will be made to start events on time so please arrive no later than 15 minutes before the start of the tournament to register.  If a player knows he/she will be late but is certain to arrive then the player must notify us in advance of the start time.  We will put a stack out and blind this player down.  Every effort must be made to arrive, buy-in, and begin play before the start of the 5th level.  If you arrive after the 5th level has begun you may not be able to play.  For the playoff tournament, no player will be seated once the 5th level starts - no exceptions.
  • The Grand Prize winner and all other winners: must take the winning prize and play in the designated WSOP events in Vegas 2012. Taking the cash equivalent is not an acceptable prize. If you win a seat and either can’t make the WSOP in Vegas or do not want to play then you can option if off to the next qualified player for a 10% stake in that player’s winnings at the designated WSOP event in Vegas 2012.  Additionally, players (with the exception of the Main Event winner) may play in a lower buy-in event and take an additional $200 in expenses.  Players may also "buy-up" to a higher buy-in event but the Syndicate shall still retain its 50% share.
  • There will be no chopping at any of the tournaments. We play to win!

 

House Rules - Basic Syndicate Procedures

We use these House Rules plus the Tournament Directors Association rules to govern play.

  • Dealers:  There are no set dealers - the deal is rotated around the table.  The dealer is in charge of the hand so please pay close attention to the action.  Don't deal without blinds and antes in.

  • Shuffling/Cutting:  Cards are shuffled after the hand by the dealer that dealt the hand.  The deck is then passed forward ready to go.  The new dealer cuts the deck and then deals.

  • Misdeals:  If first or second card is exposed it is a misdeal. If any other card is exposed it is replaced by the burn card after all other cards are dealt. The exposed card becomes the burn.

  • Missed Hand:  If you are not in your seat when it is your turn to act then your hand will be mucked.

  • Moving Players:  To balance the table we take the next BB and move him/her to the worst position at the new table.

  • Mucked/Dead Hands:  Each player must follow the action and act in turn. If you do not protect your hand or you muck out of turn, even by mistake, your hand will be dead.

  • Chopping:  There is no chopping in The Syndicate.  Play to win!

  • Cleanup:  As you bust out please help take a moment to help keep things clean.  Then we'll take a short break before the final table to cleanup/breakdown anything possible.

The following are basic TDA Rules reminders

  • Verbal is Binding:  If you say one amount but toss out a different amount - whichever happened first counts.

  • No String Bets:  Say "raise" or the amount of your bet - or bet all in one motion.

  • Out of Turn Action:  Is binding (if the action to you has not changed).  Watch the action and act in turn.

  • Showing/Talking:  Don't show your cards or talk about your hand to anyone while there is still action.  Don't talk to players who are in a hand or ever try to influence the action.  This includes players in the hand.

  • The Cards Speak:  The hand determines the winner, even if the player misses it or calls it wrong.

  • TDA Handout:  Click here for a printable TDA Rules Handout.

Please Note: While we use these house rules and the TDA rules as guides, the "Floor" or Tournament Director has discretion due to the unique nature of The Syndicate. Since we do not have professional dealers there is an increased possibility for error or disagreement. Every attempt will be made to follow the established rules while keeping the game as fair as possible.

 

Tournament Rules:

POKER TOURNAMENT DIRECTORS ASSOCIATION

 

Rules Version 2009.2.0, released Sept. 15, 2009

 

The PokerTDA is comprised of poker room personnel from around the world whose objective is to draft a standardized set of rules for poker tournaments.  The TDA has developed the following tournament poker rules, which supplement the standard or "house rules" of this card room/casino.  If there is a conflict between these rules and the rules and regulations of the applicable gaming agency, the gaming agency rules apply.

 

General Concepts

1.   Floor People

Floor people are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules. The floorperson's decision is final.

 

2.   Official Language

The English-only rule will be enforced in the United States during the play of hands. English will be used in international play along with the local or native language.

 

3.   Communication

Players may not talk on the phone while at the poker table.  House rules apply to all other forms of electronic devices.

 

Seating Players; Breaking & Balancing Tables

4.   Random Seats

Tournament and satellite seats will be randomly assigned.  Accommodations for players with special physical needs will be made when possible.

 

5.   Breaking Tables

Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.

 

6.   Balancing Tables

In flop and mixed games when balancing tables, players will be moved from the big blind to the worst position, including taking a single big blind when available, even if that means the seat will have the big blind twice.  Worst position is never the small blind. The table from which a player is moved will be as specified by a predetermined procedure.   In stud-only games, players will be moved by position (the last seat to open up at the short table is the seat to be filled).  Play will halt on any table that is three or more players short.

 

7.  Number of Players at Final Table

In flop games, the final table will consist of ten (10) players.  In stud-type games, the final table will consist of nine (9) players.

 

 

Pots / Showdown

8.   Declarations

Cards speak.  Verbal declarations as to the content of a player's hand are not binding; however, any player deliberately miscalling his or her hand may be penalized.

 

9.   Face Up

All cards will be turned face up once a player is all-in and all betting action is complete.

 

10.   Killing Winning Hand

Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.

 

11.   Showdown

At the end of last round of betting, the player who made the last aggressive action in that betting round must show first. If there was no bet, the player to the left of the button shows first and so on clockwise. In stud games, the player with the high board must show first. In razz, the lowest board shows first.

 

12.   Odd Chips

The odd chip will go to the high hand. In flop games when there are two or more high hands or two or more low hands, the odd chip(s) will go to the left of the button. In stud games, the odd chip will go to the high card by suit. However, when hands have identical value (e.g., a wheel in Omaha/8) the pot will be split as evenly as possible.

 

13.   Side Pots

Each side pot will be split separately.

 

14.   Playing the Board

A player must show both cards when playing the board in order to get part of the pot.

 

15.  Disputed Pots

The right to dispute a hand ends when a new hand begins. (See rule #18.)

 

General Procedures

16.   Chip Race

When it is time to color-up chips, they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: a player who loses his or her remaining chip(s) in a chip race will be given one chip of the smallest denomination still in play. Players are encouraged to witness the chip race.

 

17.   Deck Changes

Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes.

 

18.   New Limits

When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand.  A hand begins with the first riffle.  If an automatic shuffler is being used, the hand begins when the green button is pushed.

 

 

19.   Re-buys

A player may not miss a hand. If a player announces the intent to rebuy before a new hand, that player is playing chips behind and is obligated to make the re-buy.

 

20.   Calling for a Clock

Once a reasonable amount of time has passed and a clock is called for, a player will be given a maximum of one minute to make a decision. If action has not been taken before time expires, there will be a 10-second countdown. If a player has not acted by the time the countdown is over, the player's hand will be dead.

 

21.   Rabbit Hunting

No rabbit hunting is allowed.  Rabbit hunting is revealing any of the cards “that would have come” if the hand had not ended.

 

Player Present / Eligible for Hand

22.   At Your Seat

A player must be at his or her seat by the time all players have been dealt complete initial hands in order to have a live hand. A player must be at his/her seat to call time.

 

23.   Action Pending

A player must remain at the table if he has a live hand.

 

Button / Blinds

24.   Dead Button

Tournament play will use a dead button.

 

25.   Dodging Blinds

A player who intentionally dodges any blind when moving from a broken table will incur a penalty.

 

26.   Button in Heads-up

In heads-up play, the small blind is on the button and acts first. When beginning heads-up play, the button may need to be adjusted to ensure no player takes the big blind twice in a row.

 

Dealing Errors

27.   Misdeals

In stud-type games, if any of the player's two down cards are exposed due to dealer error it is a misdeal. In flop games, exposure of one of the first two cards dealt is a misdeal. Players may be dealt two consecutive cards on the button.

 

28.  Four-Card Flop

If the flop contains four (rather than three) cards, whether exposed or not, the dealer shall scramble the 4 cards face down.   A floorperson will be called to randomly select one card to be used as the next burn card and the remaining three cards will become the flop.

 

 

Play: Bets & Raises

29.   Verbal Declarations / Acting in Turn

Verbal declarations in turn are binding.  Players are required to act in turn.  Action out of turn will be binding if the action to that player has not changed.  A check, call or fold is not considered action changing.

 

30.   Methods of Raising

In no-limit or pot-limit, a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion. It is the player's responsibility to make his intentions clear.

 

31.   Raises 

A raise must be at least the size of the largest previous bet or raise of the current betting round.  If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he or she must make a full raise. The raise will be exactly the minimum raise allowed (see exception for multiple same-denomination chips Rule 33). In no-limit and pot limit, an all-in wager of less than a full raise does not reopen the betting to a player who has already acted.

 

32.   Oversized Chip

Anytime when facing a bet (or blind), placing a single oversized chip in the pot is a call if a raise is not first verbally declared. To raise with a single oversized chip, a declaration must be made before the chip hits the table surface. If a raise is declared (but not an amount), the raise is the maximum allowable for that chip. When not facing a bet, placing an oversized chip in the pot without declaration is a bet of the maximum allowable for the chip.

 

33.  Multiple Chips

When facing a bet, unless a raise is first declared, multiple same-denomination chips is a call if removing one chip leaves less than the call amount. Example of a call: preflop, blinds 200-400: A makes it 1200 (an 800 raise), B puts out two 1000 chips without declaring raise. Placing chips of mixed denominations in the pot is governed by the 50% standard in Rule 31.

 

34.   Number of Raises

There is no cap on the number of raises in no-limit games. In limit events there will be a limit to raises even when heads-up until the tournament is down to two players; the house limit will apply.

 

35.   Pot Size

Players are entitled to be informed of the pot size in pot-limit games only.  Dealers will not count the pot in limit and no-limit games.

 

36.   String Bets and Raises

Dealers will be responsible for calling string bets and raises.

Play: Other

37.   Chips on the Table

Players must keep their higher denomination chips visible and identifiable at all times.

 

38.   Chips in Transit

Players may not hold or transport tournament chips in any manner that takes them out of view. A player who does so will forfeit the chips and will face disqualification. The forfeited chips will be taken out of play.

 

39.   Unprotected Hands

If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to a refund of bets. However, if a player had raised and the raise had not yet been called, the raise will be returned to the player.

 

Etiquette & Penalties

40.   Penalties and Disqualification

A penalty MAY be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents take place. Penalties WILL be invoked in cases of soft play, abuse, or disruptive behavior. Penalties available to the TD include verbal warnings and “missed hand” penalties. Except for a one-hand penalty, missed hand penalties will be assessed as follows: The offender will miss one hand for every player, including the offender, who is at the table when the penalty is given multiplied by the number of rounds specified in the penalty.  For the period of the penalty, the offender shall remain away from the table but will continue to be dealt in.

 

Tournament staff can assess a one-hand penalty, one-, two-, three-, or four-round penalties or disqualification. A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties.

 

41.   No Disclosure

Players are obligated to protect the other players in the tournament at all times. Therefore, players, whether in the hand or not, may not:

            1.  Disclose contents of live or folded hands,

            2.  Advise or criticize play at any time,

            3.  Read a hand that hasn't been tabled.

The one-player-to-a-hand rule will be enforced.

 

42.   Exposing Cards

A player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty will begin at the end of the hand.

 

43.   Ethical Play

Poker is an individual game. Soft play will result in penalties, which may include forfeiture of chips and/or disqualification. Chip dumping and/or all other forms of collusion will result in disqualification.

 

44.   Etiquette Violations

Repeated etiquette violations will result in penalties. Examples include, but are not limited to, unnecessarily touching other players’ cards or chips, delay of the game, repeatedly acting out of turn or excessive chatter.

Disclaimer:  This website was donated to The Syndicate and is updated by a volunteer.  Please understand that any information found on this website is subject to change.  It is your responsibility to receive, read and understand all rules and communications from The Syndicate.

 

 

 

 
 
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