Syndicate Rules Season VIII
(1) All players must check in no later than 15 minutes prior to the official start time. This is considered “on time”. After that a player is considered late. Check-in starts 45 minutes before the official start time.
(2) If a player cannot make it on time then he must notify us in advance. This can be by email until noon on game day and by text after that. Please include your name and a realistic ETA.
(3) If a player does not arrive on time (15 minutes prior to the start) , and does not notify us, and we are sold out, then that player may lose his/her reserved seat to a player on the wait list. The late player would then become an alternate.
(4) If a player has to cancel then he/she must notify us no later than one hour before the scheduled start time. If an entered player does not play, and does not cancel on time, and the event is sold out with a wait list, and the Syndicate cannot fill the empty seat, then the player must pay $62.50 to the Syndicate to cover for the lost savings. This must be paid before entering any subsequent tournament.
(5) All players must arrive and begin play by the start of level 6th. There will be no exceptions to this rule.
Capacity/Invitations: The Syndicate has limited seating capacity. Priority for seating is given first to regular players from previous seasons, then to players that have participated regularly in the current season, and then to newcomers and then the rest of the list. The Syndicate cannot guarantee that there will be space available at every event.
· The Wait List: If a tournament sells out then you may get on the “reserve” list. Simply send an email to firstname.lastname@example.org. Please include your mobile number in your email. If space becomes available via cancelation or otherwise, then reserves will be notified in the order that we received their email. If no space becomes available then a reserve is welcome to come by on tournament day to see if there is an opening. There is no guarantee of a seat. Reserves that are present at the tournament will take precedence over those waiting at home or elsewhere.
· No Show/No Call: It is disruptive to our tournaments when a player signs up but does not attend. It is also disruptive when a player arrives late without notifying us of his/her intentions. As noted above – late players (without notifying us) may lose their seats to a reserve and become alternates. Additionally, players who sign-up but do not play and do not cancel in time or at all (one hour prior to start) must pay $62.50 to the Syndicate to cover for the lost savings. This must be paid before entering any subsequent tournament.
· Starting Late: All late players will start with blinded down stacks. If you start with a new stack we assume 2 orbits per level and break each level into two halves
We use these House Rules plus the Tournament Directors Association rules to govern play.
The following are basic TDA Rules reminders
Please Note: While we use these house rules and the TDA rules as guides, the "Floor" or Tournament Director has discretion due to the unique nature of The Syndicate. Since we do not have professional dealers there is an increased possibility for error or disagreement. Every attempt will be made to follow the established rules while keeping the game as fair as possible.
POKER TOURNAMENT DIRECTORS ASSOCIATION
Rules Version 2011 TDA Rules Version 2.0, released Sept. 22, 2011
The PokerTDA is comprised of poker room personnel from around the world whose objective is to draft a standardized set of rules for poker tournaments. The TDA has developed the following tournament poker rules, which supplement the standard or “house rules” of this card room/casino. In case of conflict between these rules and the rules & regulations of the applicable gaming agency, the agency rules apply.
1: Floor People
Floor people are to consider the best interest of the game and fairness as top priorities in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules. The floorperson’s decision is final.
2: Official Language
The English-only rule will be enforced in the United States during the play of hands. English will be used in international play along with the local or native language.
3: Official Terminology of Tournament Poker
Official terms are simple, unmistakable, time-honored declarations like: bet, raise, call, fold, check, all-in, pot (in pot-limit only), and complete. Regional terms may also meet this standard. The use of non-standard language is at player’s risk because it may result in a ruling other than what the player intended. It is the responsibility of players to make their intentions clear. See Rules 36 & 44.
Players may not talk on the phone while at the poker table. House rules apply to all other forms of electronic devices.
Seating Players; Breaking & Balancing Tables
5: Random Correct Seating
Tournament and satellite seats will be randomly assigned. A player who started the tournament in the wrong seat with the correct chip stack amount will be moved to the correct seat and will take his current total chip stack with him.
6: Special Needs
Accommodations for players with special needs will be made when possible.
7: Breaking Tables
Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.
8: Balancing Tables
A: In flop and mixed games when balancing tables, the player who will be big blind next will be moved to the worst position, including taking a single big blind when available, even if that means the seat will have the big blind twice. Worst position is never the small blind. In stud-only events, players will be moved by position (the last seat to open up at the short table is the seat to be filled). The table from which a player is moved will be as specified by a predetermined procedure. Play will halt on any table that is 3 or more players short.
B: In mixed games (example: HORSE), when the game shifts from hold’em to stud, after the last hold’em hand the button is moved exactly to the position it would be if the next hand was hold’em and then frozen there during the stud round. The player moved during stud is the player who would be the big blind if the game was hold’em for that hand. When hold’em resumes the button for the first hand will be at the position where it was frozen.
9: Number of Players at Final Table
In flop games, the final table will consist of 10 players. In six-handed games, the final table will consist of 7 players. In stud games, the final table will consist of 9 players. In a seven-handed event (example: 2-7 draw lowball) the final table will consist of 8 players.
Pots / Showdown
Cards speak. Verbal declarations as to the content of a player’s hand are not binding; however, any player deliberately miscalling his hand may be penalized.
11: Face Up for All-Ins
All cards will be turned face up without delay once a player is all-in and all betting action by all other players in the hand is complete.
12: Showdown Order
In a non-all-in showdown, at the end of the last round of betting, the player who made the last aggressive action in that betting round must show first. If there was no bet in the last round, the player to the left of the button shows first and so on clockwise. In stud, the player with the high board must show first. In razz, the lowest board shows first.
13: Playing the Board at Showdown.
A player must show all hole cards when playing the board in order to get part of the pot.
14: Asking to See a Hand.
Except where house policy requires a hand to be shown or provides an express right to see a hand on request, asking to see a hand is a privilege granted at TD’s discretion to protect the integrity of the game (suspicion of invalid hand, collusion, etc). This privilege is not to be abused. A player who mucks his hand face down at showdown without fully tabling it loses any rights he may have to ask to see any hand.
15: Killing Winning Hand
Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.
16: Awarding Odd Chips
The odd chip goes to the high hand. In flop games when there are 2 or more high hands or 2 or more low hands, the odd chip(s) will go to the left of the button. In stud, the odd chip goes to the high card by suit. However, when hands have identical value (ex: a wheel in Omaha/8) the pot will be split as evenly as possible.
17: Side Pots
Each side pot will be split separately.
18: Disputed Pots
The right to dispute a hand ends when a new hand begins. See Rule # 19.
19: New Hand & New Limits
When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first riffle. If an automatic shuffler is being used, the hand begins when the green button is pushed.
20: Chip Race
When it is time to color-up chips, they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: a player who loses his remaining chip(s) in a chip race will be given one chip of the smallest denomination still in play. Players are encouraged to witness the chip race.
21: Chip Stacks Kept Visible & Countable
Players are entitled to a reasonable estimation of an opponent’s chip count; thus chips should be kept in countable stacks. The TDA recommends clean stacks in multiples of 20 as a standard. Players must keep their higher denomination chips visible and identifiable at all times. Tournament directors will control the number & denomination of chips in play and may color up at their discretion. Discretionary color ups are to be announced.
22: Deck Changes
Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes.
A player may not miss a hand. If a player announces the intent to rebuy before a new hand, he is playing chips behind and is obligated to make the re-buy.
24: Calling for a Clock
Once a reasonable amount of time has passed & a clock is called for, a player will be given a maximum of one minute to make a decision. If action has not been taken before time expires, there will be a 10-second countdown followed by a declaration to the effect that the hand is dead. If the player has not acted before the declaration, the hand is dead.
25: Rabbit Hunting
No rabbit hunting is allowed. Rabbit hunting is revealing any cards “that would have come” if the hand had not ended.
Player Present / Eligible for Hand
26: At Your Seat
A player must be at his seat by the time all players have been dealt complete initial hands in order to have a live hand. A player must be at his seat to call time.
27: Action Pending
A player must remain at the table if he has a live hand.
Table Talk/Disclosure: This section is from the Official WSOP rules:
1. Participants are obligated to protect the other Participants in the Tournament at all times. Therefore, whether in a hand or not, Participants may not:
1. Disclose contents of live or folded hands,
2. Advise or criticize play at any time,
3. Read a hand that hasn't been tabled,
4. Discuss strategy with an outside source.
· The one-Participant-to-a-hand rule will be enforced.
· A Participant is allowed to mention the strength or content of his/her hand if no other Participant in the hand will have a decision to make.
· In heads-up events or when down to the last two Participants in a Tournament, Participants may speak freely regarding the contents of their hands.
· The Floor Person reserves the right use his/her judgment to determine if one Participant intentionally helped another Participant.
The full set of WSOP Rules can be found here: WSOP Official Tournament Rules
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